Source code for volatility3.cli.volshell.windows

# This file is Copyright 2019 Volatility Foundation and licensed under the Volatility Software License 1.0
# which is available at https://www.volatilityfoundation.org/license/vsl-v1.0
#

from typing import Any, List, Optional, Tuple, Union

from volatility3.cli.volshell import generic
from volatility3.framework import constants, interfaces
from volatility3.framework.configuration import requirements
from volatility3.plugins.windows import pslist


[docs] class Volshell(generic.Volshell): """Shell environment to directly interact with a windows memory image."""
[docs] @classmethod def get_requirements(cls): return [ requirements.ModuleRequirement(name="kernel", description="Windows kernel"), requirements.VersionRequirement( name="pslist", component=pslist.PsList, version=(3, 0, 0) ), requirements.IntRequirement( name="pid", description="Process ID", optional=True ), requirements.VersionRequirement( name="generic_volshell", component=generic.Volshell, version=(1, 0, 0), ), ] + super().get_requirements()
[docs] def change_process(self, pid=None): """Change the current process and layer, based on a process ID""" processes = self.list_processes() for process in processes: if process.UniqueProcessId == pid: process_layer = process.add_process_layer() self.change_layer(process_layer) return None print(f"No process with process ID {pid} found")
[docs] def list_processes(self): """Returns a list of EPROCESS objects from the primary layer""" # We always use the main kernel memory and associated symbols return list( pslist.PsList.list_processes(self.context, self.current_kernel_name) )
[docs] def get_process(self, pid=None, virtaddr=None, physaddr=None): """Returns the _EPROCESS object that matches the pid. If a physical or a virtual address is provided, construct the _EPROCESS object at said address. Only one parameter is allowed. Args: pid (int, optional): PID / UniqueProcessId to search for. virtaddr (int, optional): Virtual address to construct object at physaddr (int, optional): Physical address to construct object at Returns: ObjectInterface: _EPROCESS Object """ if sum(1 if x is not None else 0 for x in [pid, virtaddr, physaddr]) != 1: print("Only one parameter is accepted") return None kernel_name = self.config["kernel"] kernel = self.context.modules[kernel_name] kernel_layer_name = kernel.layer_name kernel_layer = self.context.layers[kernel_layer_name] memory_layer_name = kernel_layer.dependencies[0] eprocess_symbol = kernel.symbol_table_name + constants.BANG + "_EPROCESS" if virtaddr is not None: eproc = self.context.object( eprocess_symbol, layer_name=kernel_layer_name, offset=virtaddr, ) return eproc if physaddr is not None: eproc = self.context.object( eprocess_symbol, layer_name=memory_layer_name, offset=physaddr, native_layer_name=kernel_layer_name, ) return eproc if pid is not None: processes = self.list_processes() for process in processes: if process.UniqueProcessId == pid: return process print(f"No process with process ID {pid} found") return None return None
[docs] def construct_locals(self) -> List[Tuple[List[str], Any]]: result = super().construct_locals() result += [ (["cp", "change_process"], self.change_process), (["lp", "list_processes", "ps"], self.list_processes), (["gp", "get_process"], self.get_process), (["symbols"], self.context.symbol_space[self.current_symbol_table]), ] if self.config.get("pid", None) is not None: self.change_process(self.config["pid"]) return result
[docs] def display_type( self, object: Union[ str, interfaces.objects.ObjectInterface, interfaces.objects.Template ], offset: Optional[int] = None, ): """Display Type describes the members of a particular object in alphabetical order""" if isinstance(object, str): if constants.BANG not in object: object = self.current_symbol_table + constants.BANG + object return super().display_type(object, offset)
[docs] def display_symbols(self, symbol_table: Optional[str] = None): """Prints an alphabetical list of symbols for a symbol table""" if symbol_table is None: symbol_table = self.current_symbol_table return super().display_symbols(symbol_table)
@property def current_layer(self): if self.__current_layer is None: self.__current_layer = self.kernel.layer_name return self.__current_layer